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Showing posts from February, 2024

WEEK 15 & 16: Progress & Demo Day

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    Date: 20 - 27 February 2024 Prototyping : In the 'CAPSOUL To The Sea' feature, there's a page where user can move/tilt their phone around to find capsule. I manage to achieve this interaction through learning from a YouTube video from ProtoPie where they have an example of this interaction. They included a prototype file of this interaction, so I downloaded it and see how they made this interaction. They use a sensor trigger called 'Tilt', and it can chose which axis do I want it to be titled in. It was pretty confusing at first, so I have to also go back to the documentation that has been provided by ProtoPie website to understand on how to make it work better. Then, I also include 'Camera' inside the interaction so that it will opens up the phone's rear camera when they are in this page. This is to kind of simulate the AR kind of interaction in this prototype. / / / Gradient Design Assets : I start creating some gradient design assets for the app, ...

WEEK 13 & 14: Design Assets Progress

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  Date: 6 - 13 February 2024 3D Design Assets : As I have stated in previous week, my 3D assets in Blender didn't worked out. So, I tried to use Spline again and see if I can achieve what I wanted. I started by finding a tutorial in YouTube on how to start on using Spline. In the tutorial that have made by Spline official YouTube account, it explains on how to create 3D glass material. After I did, it still didn't look as what I have planned and expected. It is slight better than what I had did in Blender, but again, not really what I want to achieve. The lighting are not what I wanted despite experimenting with the luminance and the angle of the lights, same goes to the material of the objects. At this point, I'm a bit lost on how to actually fix this problem that I have. So, I decided to just find more tutorial and videos that could potentially help me to fix the problem. Then, I stumbled onto a new 3D software called 'Womp 3D' and most of the examples has the sam...